![]() Psi gives all your pops +10% research +10% energy and good leader traits - and that's totally useless on 90% of your population. If you are a slaver, then everything is even better. Nerve stapled + Residence + Basic Subsistence aliens are so good for all worker jobs! You don't even need to be a slaver to do that. Make habitats and small planets worth the time with -20% housing to everyone who lives there. Add +30% to species you want to grow with trait, another +33% from building. They are totally nice to have, but they are not game changing (psi jump could be, if it happened much earlier then normal empires get regular jump).Īnd bio gives you massive bonuses to the most important areas. While psi has some good things like +10 stability (governor+psi corp building), psi shields, psi jumps, chosen one, avatar, covenants, I don't feel like any of these bonuses are really strong. I will suggest to build and use no AI synths even as spiritualists -5% faction happiness totally worth that much pop growth and low upkeep. But free synths and synth ascension ruins all that. Then they use 0.5 housing, no CG, cannot rebel and have enough specialist jobs like Metallurgists. They are quite good.when they don't have AI. Moderate pops effection, and can be heavier cost because engineering research is always less than society and more precious.įirst - about synths. Like Hive, Machine have Machine world, and their specialized economy somewhat better with only 2 raw resources and alloys to deal with. Slow pops growth, but can expand early to have more planets, and can assimilate. Like Gene Ascension, Hive required micro in gene modding. ![]() Planet support full raw resources districts when unlock Hive World, make Hive become one of the best specialize economies. Fast growth speed, cant build robots, can assimilate, but cant be effective like machines and synths. No need to pop mod so much, because they can have strong 1 universal pop type. Consume energy, wasting Food district slots, so overall, they are bad at raw resources until megastructures are unlocked. Pop cant migrate, so if you are Egalitarian, your pop in Egalitarian faction suffer -10% happiness when you turn on Resettlement policy. Fastest growth speed, especialy when you are assimilating other races, the assimilated race is ridiculously still growth in your planets. Heavy micro, with new economy system, old Gene mod mechanic to specialize pops is bad. Strongest fleet with shield and Psi jumpdrive. My opinion about 3 ascension, Hive and Machine. Synth is bad, particularly if you can't resettle (congratulations Synth egalitarians, your new colonies will never grow!), and suffer from super-bad pop growth. Cyborg Leaders are the worst of the list, but it's also only one ascension point, and they grow organically, unlike Synths. Fortunately it's special projects are crazy quickĬyborg Only gives only modest bonuses, mostly to habitability, but it's a free and useful trait, and IIRC once the initial special project completes it effects everything in your Empire, unlike Psi which only hits your primary species. ![]() It's also micro hell and can't rely on assimilation to do anything other than remove hive mind. Gene has pretty bland leaders (only better than Cyborgs), a good army, the BEST pops. However, it can passively assimilate those pops as well as mod the species once a psi subspecies pops up. Psi has the best leaders and minimal special projects, and a great army (minimal collateral damage is great), but only mediocre pops. Right now I'd probably rank things as Psi = Gene > Cyborg > Full Synth
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |